Orscalla

Dream On, Dream Strong, Dream become thy Reality...

Bombdigidi News


view:  full / summary

Loose Ends with COX??

Posted by FargoKraft on August 25, 2010 at 5:12 PM Comments comments (0)


I like COX, but after receiving a bill today after I cancelled earlier this month is not only unprofessional but childish and neglectful.  It was August 7th when I returned the cable boxes and cancelled my membership because I was moving to an area that weren't serviced by the company. 


The thing is, the company charges you a month in advance.  My last charge was due July 28th and was paid in full.  Which means I paid for almost the entire month of August up until August 28th.  I was only a member up until August 7th...  that's about ONE Week.  IF ANYTHING, COX owes me money... but instead I'm getting charged for the month of September?


And to add insult to injury... they further wasted my time because I called customer service and ended up waiting from 1/2 hour to an hour on hold.  The kicker is, NO ONE answered my call.  So, like I said, uprofessional-childish-and neglectful of the company.  Seriously liked them and probably would of came back if I moved somewhere they were covering but after receiving this email I feel betrayed. 


Hate when a company betrays their customers. 


----------------------------------

a few minutes later...

====================

SAAAAAAAAAAAAAVED!!!

====================


I finally reached a customer service representative and the bill was a mistake or a lag in the system.  As I thought, I was pro rated probably for one day or something.  Which means my charges went from $127.52 to $4.22.  The representative said something about the payment cycle not being exactly as I thought, but I'm just happy I didn't get charged the full $127.52...


So we're cool...  but to all you companies reading this, work hard to keep your systems moving as quickly as possible without killing your workers!  Don't scare your customers with false bills and then leave them in the dark for a whole day! 

On the hunt...

Posted by FargoKraft on August 25, 2010 at 3:08 AM Comments comments (0)


On the hunt for a job...

The lastest place I applied for was working in Python.

Python is apparently an equivalent to C++, which means

I practically have 1 to 2 years of experience in the langauge.


This was a great source to get an idea on the syntax-

http://www.sthurlow.com/python/lesson01/


The twist though is, I was building everything in Python 3.0.

That site builds everything in an older version.


I'll go ahead an list my code though if anyone wants some 3.0 code to mess around with.


===========

Printing

===========

#Programming Test No.01

print ("This is the part-")

print ("Where the end meets the middle-")

print ("And hearts bursts out from the riddles and mysteria.")

print ("Gazing at the life that survived at this time-")

print ("of a crime where it all fell apart.")

print ("    ")

print ("I feel yeah")

print ("    ")

print ("-misc song")

============

Operations

============

#Program Test 02:  How do variables work???

 

 

n = 20

 

print("Ok, so let's use a single letter variable and put something in it!")

print("If I did this right, Python should print n as 20.")

print("n = ", n)

print("   ")

 

n = n + 2

 

print("Now let's add to n...")

print("If I did this right, Python should return n as 22.")

print("n = ", n)

print("   ")

 

n = 7

 

print("Ok, let's change n...")

print("If I did this correctly, Python should change n to 7.")

print("n = ", n)

print("   ")

 

n = (n*5)/7

 

print("And now for some crazy math |n=(n*5)/7|.  If I'm correct, Python should reply as 5.")

print("n = ", n)

print("   ")

print("   ")

 

#Testing Strings

 

print("The following are just strings being put together via variables")

print("   ")

 

w1 = "Its good to "

w2 = "see you again FUHU, "

w3 = "I hope your day is going well!"

 

sA = w1 + w2 + w3

 

print("The word groups w1|Its good to|, w2|see you again FUHU|,")

print("and w3|I hope your day is going well!| are printed together")

print("   ")

 

print(w1, w2, w3)

 

print("   ")

print("Now the word groups are placed into a single variable sA|=w1+w2+w3| and printed")

print("   ")

 

print(sA)

==============

Loops and Conditionals

==============

 

 

#Good ol' loops and conditionals

print("good ol' loops and conditionals")

print("   ")

print("   ")

print("The while loop...")

 

n = 0

while n < 10:

    n = n + 1

    print(n)

 

print("   ")

print("Something more original...")

 

n = 3

while n != 0:

    print("I've got a lovely bunch of coconuts...bum bum...")

    print("There they are standing in a ROW!...bum bum bum...")

    print("Big ONE, Small ONE!  Some bigger than your head!")

    print("   ")

    n = n - 1

    print("...and now we have ", n, " of them left!")

    print("   ")

 

print("I'm afraid we are now out of coconuts...")

print("   ")

 

#CONDITIONALS TIME

print("   ")

print("===")

print("...its time for conditionals!")

print("===")

 

n = 30

while n >= 0:

    if n % 3 == 0:

        print(n)

    n = n - 1

 

print("  ")

print("...I should probably do something more creative...")

print("...nah...maybe another time...")

print("  ")

print("  ")

 

print("I liked this joke too much, I had to show it again...")

      

x = 2

if x > 80:

      print("...we are in a very strange place...")

elif x < 4:

      print("...everything seems normal.")

=====================

Love Quiz

=====================

#Let's start with making a function that spits back your name...

 

 

#Input your name

n = input("What is your name?:  ")

#Spit out name

print("Well, Hello there!  ", n)

 

 

#Love calculator program

#How much LOVE do you got?

 

print("Welcome to the LOOOoooVE Calculator!  Where we tell you how much LOVE you got to give ;D")

print("  ")

 

#controls loop

 

loop = 1

 

#hold user's response

 

r = 0

r2 = "Y"

text = "This isn't working!"

 

 

while loop == 1:

    #show what options you have

    print("Let us determine how much LOVE you have to give!.")

    print("The following our your choices to determine the answer!")

    print("   ")

    print("Option 1:  I hug my mom.")

    print("Option 2:  I give money to the homeless!")

    print("Option 3:  I cuddle my wife to sleep every night.")

    print("Option 4:  I spend my time feeding children with no shelter.")

    print("Option 5:  I am the reason world peace happens.")

    print("Option 6:  TO QUIT PROGRAM.")

    print("Type in any number (1 thru 6) to choose an option")

    print("   ")

    r = input("Choose your option:  ")

    print("...")

    #print(r) #testing if r is properly receiving info

    

    #if statements are not working in WHILE LOOP for some reason...

    if r == "1":

        print("You are a family man and have a lot of love to give!"       )

    elif r == "2":

        print("That homeless guy just bought booze and drugs with your money and ended up dying!!  FoShame! For feeding his addiction!"       )

    elif r == "3":

        print("You are a DEFENDER!  With the power of love you will DEFEND your loved ones!")

    elif r == "4":

        print("You are indeed PRO!  The LOVE within overwhelms you and you share it with the world to bare far more fruit than anyone could every imagine!")

    elif r == "5":

        print("There are no words to describe how much LOVE pulsates through your entire being!")

    elif r == "rickroll":

        print("NEVER GONNA GIVE U UP!")

        print("NEVER GONNA LET YOU DOWN!")

        print("NEVER GONNA TELL A LIE OR DESERT YOU!")

    elif r == "6":

        loop = 0

        break

        

    print(" ")

    r2 = input("Would you like to try again? Y/N:  ")

    if r2 == "N":

        loop = 0

 

print("Thank you for trying ou the LOOOOOoooVE Calculator!")

print(" ")

print(" ")

 

 

====================

Fitness Quiz & Calculator+

====================

# Small Fitness Quiz Program

# The purpose of this program was simply to build defined functions,

# return their values, and do something with these values.

 

def endurance_test(score):

    print("processing...")

    return score

def muscle_test(score):

    print("processing...")

    return score

def respiratory_test(score):

    print("processing...")

    return score

def leg_test(score):

    print("processing...")

    return score

 

def health_test():

    print("How do you rate yourself on a scale of 1 to 10, 10 being best, in lifting heavy objects?")

    a = endurance_test(int(input("Endurance rate:  ")))

    print("How do you rate yourself on a scale of 1 to 10, 10 being best, in lifting heavy objects?")

    b = muscle_test(int(input("Muscle rate:  ")))

    print("How do you rate yourself on a scale of 1 to 10, 10 being best, in swimming underwater?")

    c = respiratory_test(int(input("Respiratory rate:  ")))

    print("How do you rate yourself on a scale of 1 to 10, 10 being best, in sprinting short distances?")

    d = leg_test(int(input("Leg rate:  ")))

    

    #add those numbers together to get total score

    print("You total score is...")   

    print(a + b + c + d , " out of 40.")

    print("  ")

    print("  ")

 

#Start the Program here...

 

health_test()

 

#================================

#The Renowned Calculator Program

#================================

    

#version - MEDI Style

#by Aaron J. Becker, based on Sthrulow's Calculator

 

#importing math

import math

 

# This is where the user is prompted on what options are available to use.

# Main Menu...

def menu():

    #options are printed here...

    print("Welcome to the Renowned Calculator Program")

    print("your options are:")

    print(" ")

    print("1) Addition")

    print("2) Subtraction")

    print("3) Multiplication")

    print("4) Division")

    print("5) Square Root")

    print("6) Square")

    print("7) Add and Subtract simultaneously")

    print("8) Quit calculator.py")

    print(" ")

    return input("Choose your option: ")

 

# I added Sq Roots, Sqauring, and an add/sub at the same time option.

# Functions will be defined here...

 

# this adds two numbers given

def add(a,b):

    print(a, "+", b, "=", a + b)

    print(" ")

    

# this subtracts two numbers given

def sub(a,b):

    print(b, "-", a, "=", b - a)

    print(" ")

    

# this multiplies two numbers given

def mul(a,b):

    print(a, "*", b, "=", a * b)

    print(" ")

    

# this divides two numbers given

def div(a,b):

    print(a, "/", b, "=", a / b)

    print(" ")

 

# this finds the sqaure a number given

def sqrt(a):

    print(math.sqrt(a))

    print(" ")

 

# this sqaures a number given

def sqr(a):

    print(a**2)

    print(" ")

 

# this adds two numbers, and additionally subtracts the two numbers given

def add_sub(a,b):

    print(a, "+&-", b, "=", a + b, ", ", a - b)

    print(" ")

    

# MAIN PROGRAM STARTS HERE

loop = 1

choice = 0

while loop == 1:

    choice = menu()

    if choice == "1":

        add(int(input("Add this: ")),int(input("to this: ")))

    elif choice == "2":

        sub(int(input("Subtract this: ")),int(input("from this: ")))

    elif choice == "3":

        mul(int(input("Multiply this: ")),int(input("by this: ")))

    elif choice == "4":

        div(int(input("Divide this: ")),int(input("by this: ")))

    elif choice == "5":

        sqrt(int(input("Find the square root of this:  ")))

    elif choice == "6":

        sqr(int(input("Sqaure this:  ")))

    elif choice == "7":

        add_sub(int(input("Add and subtract this:  ")),int(input("by this:  ")))

    elif choice == "8":

        loop = 0

 

print("Thank you for using the Renowned Calculator Program!")

 

# End of Program

 

 

======================

A list program

=====================

 

#I want to make a list and create a few functions...

#that allow you to add and delete from the list

 

NameList = ['pete', 'bob', 'danny', 'stewie']

 

#States options (Menu function)

def menu():

    print("The following are this programs commands...")

    print("Type 'show_NameList' to show your current list")

    print("Type 'remove_name' to remove a name from the list")

    print("Type 'add_name' to add a name to the list")

    print("Type 'quit' to quit program")

    return input("Command:  ")

 

#Defines functions

#Shows names in list (up to 10)

def Show_NameList():

    print(NameList[0:10])

 

#Removes a name from the list via index

def remove_name(name):

    print(NameList[name], " has been deleted from list.")

    del NameList[name]

 

#Adds a name to the list        

def add_name(name):

    NameList.append(name)

    print(name, " has been added to the list.")

 

#Program Starts

loop = 1

choice = 0

while loop == 1:

    choice = menu()

    if choice == "show_NameList":

        Show_NameList()

    elif choice == "remove_name":

        remove_name(int(input("Index:  ")))

    elif choice == "add_name":

        add_name(input("Name:  "))

    elif choice == "quit":

        loop = 0

===========================

Text Adventure!

===========================

#For Loop Text Adventure GAme

 

#import random

import random

 

#Menu

def menu(list, inspection):

    for entry in list:

        print(list.index(entry), ") ", entry)

 

    return int(input(inspection))

 

#items in room

items = ["old torn up chair", "oilly wrinkled ugly rug", "broken lamp",\

         "guitar bolted to the ceiling", "keyboard balancing through a window",\

         "unsuspicious looking drawer", \

         "new artpad resting in the corner on the floor",\

         "triple bolted and chained door consisting of a single key hole"]

 

#make a random keylocation

#The key's location

keylocation = random.randrange(0,7)

#print("This is the keylocation:  ", keylocation)

 

#You haven't found the key:

keyfound = 0

 

loop = 1

 

#Give some introductary text:

print("You wake up in a room strapped to a wooden chair,\

you have no idea how you got there nor why you're there. \

Thoughts of creepy movies like 'Saw' start pouring through \

your mind.  Then you realize you've been living a pretty \

good life with little evidence showing you've taken it for \

granted.")

print("")

print("A man walks through the door in front of you wearing \

a dark blue suit.  'I apologize for meeting you under such \

rude circumstances, but you see I have a question that really \

needs an answer... and if I met you under normal circumstances \

I'm afraid the answer I'm looking for would not surface so easily...")

print("")

print("THUD!!!!")

print("")

print("'??? What was that I wonder?  Hmmm...  Well I'll get \

back to you on that question.  Just, uh... stay comfortable \

while I check out what's going on outside...' The man leaves \

the room locking the door behind him")

print(len(items), " things to inspect are in the room:  ")

for x in items:

    print(x)

print("")

print("You break out of the chair with many deep grunts and flexings.  \

There's no telling when that man will return and for all \

you know this may be some kind of horror movie.  So find the key \

and get out while you still have a chance!")

 

#Start Menu

while loop == 1:

    choice = menu(items, "What do you want to inspect?(Number):  ")

    #Chair

    if choice == 0:

        if choice == keylocation:

            print("You inspect the chair you just broke out of.  In your")

            print("haste, you make a big mess out of its interrior feathers.")

            print("There's a tinkling sound-as if a metallic small object were")

            print("rocking swiftly to a dead stop...  is it?  It is- you found the key!")

            print("")

            keyfound = 1

        else:

            print("You inspect the chair you just broke out of. In your")

            print("haste, you make a big mess out of its interrior feathers.")

            print("You hear nothing but the miniscule sounds of ruffled feathers")

            print("brushing against each other on their way down to the floor.")

            print("")

    #Rug

    elif choice == 1:

        if choice == keylocation:

            print("You cautiously pick up the rug trying to avoid getting the")

            print("oilly substances all over the place.  Disgustedly you pick up a")

            print("shiny metallic object under it.  Its the key!")

            print("")

            keyfound = 1

        else:

            print("You cautiously pick up the rug trying to avoid getting the")

            print("oilly substances all over the place.  Disgustedly you peek about")

            print("where it once laid, but nothing ressembling a key rests there.")

            print("")

    #Lamp

    elif choice == 2:

        if choice == keylocation:

            print("Wait a minute... this isn't a broken lamp.. its a KEY!  How")

            print("did you make that mistake?!")

            print("")

            keyfound = 1

        else:

            print("Ow!  You accidntly cut your finger on one of the broken")

            print("shards.  Being a little more careful, you move the remaining pieces")

            print("about but end up revealing nothing.")

            print("")

    #Guitar

    elif choice == 3:

        if choice == keylocation:

            print("Wait a minute... this isn't a guitar... its a KEY!  How")

            print("did you make that mistake?!")

            print("")

            keyfound = 1

        else:

            print("The guitar is too high up.  You can't seem to reach it.")

            print("Who knows if there's actually a key up there...")

            print("")

    #Keyboard

    elif choice == 4:

        if choice == keylocation:

            print("You pull the keyboard in, making a tremendious amount of")

            print("noise.  A little started by the glass breaking you quickly pull")

            print("apart the already damaged music machine.  There's actually a key!")

            print("Its tied up in the wiring!")

            print("")

            keyfound = 1

        else:

            print("You pull the keyboard in, making a lot of noise!")

            print("Startled by your actions you quickly rip the music machine apart")

            print("revealing nothing inside!  Who would put a key inside a key")

            print("board?!")

            print("")

    #Drawer

    elif choice == 5:

        if choice == keylocation:

            print("You find a key... who would of thought of putting a key")

            print("in an unsuspicious drawer like this?")

            print("")

            keyfound = 1

        else:

            print("...you open the drawer.  There's nothing inside.")

            print("")

    #ArtPad

    elif choice == 6:

        if choice == keylocation:

            print("You lift the artpad up revealing a key underneath it.")

            print("")

            keyfound = 1

        else:

            print("You lift the artpad up revealing nothing beneath it.")

            print("")

    #Door

    elif choice == 7:

        if keyfound == 1:

            loop = 0

            print("You use the key on the door.")

            print("")

        else:

            print("The door... is still locked... Probably would help")

            print("if you had a key.  Probably should keep looking for one...")

            print("")

 

print("YES...YES!!!  The door is unlocked!  You step out and think about")

print("making a run for it!  However, you are stopped!!  That man is there!!  Outside")

print("the door!  It looks like he was about to enter the room!")

print("'hey...  so my question... I was wondering, what did you want for your birthday?'")

 

print("")

print("")

print("The End.")

 

 

===============================


So yeah...

I'm in the process of learning how to draw in pythong because I want to make something cool.  Shhh- I'll tell you what it is when its done. 

 

 


Not giving up...

Posted by FargoKraft on July 30, 2010 at 10:28 PM Comments comments (0)


Interesting thought...


======

If you fail over and over again, keep failing because the more you fail the more ways you learn not to fail...  Therefore your chances of succeeding increase...


However, if you die failing...  are you not still a failure?

=======


Its a very depressing thought...  one that's really making me think about the time I have left in this world.

My visit to the beach...

Posted by FargoKraft on July 21, 2010 at 3:43 PM Comments comments (0)

Blitz vs Pudge Comic

Posted by FargoKraft on July 10, 2010 at 11:43 AM Comments comments (0)



















Old man Teemo

Posted by FargoKraft on July 2, 2010 at 5:14 AM Comments comments (0)

Latest Shenanigans...

Posted by FargoKraft on July 2, 2010 at 4:24 AM Comments comments (0)






Trynd's weakness...

Posted by FargoKraft on June 29, 2010 at 6:36 AM Comments comments (0)

My original comment:  


=========

 

people keep saying certain heroes are broken or OVER POWERED...


 

one of those heroes was apparently Trynd...

I completely disagree.... you see when you think a hero is OP you simply have to take a step back and realize they have a weakness...


 

once you determine the weakness, you simply have to EXPLOIT that weakness... so HERE YOU GO!! Trynd is NO LONGER OP!! So go forth and exploit his weakness!

==========




Shirt # 2!!! 8 more to go! :D

Posted by FargoKraft on June 22, 2010 at 4:38 PM Comments comments (0)

Click on picture to go to product! 


Shirt up! :D

Posted by FargoKraft on June 20, 2010 at 10:58 AM Comments comments (0)


Check out the latest shirt addition! 


http://www.zazzle.com/crabshirt-235131267445480190

Tank in front, Mage in back, simple

Posted by FargoKraft on June 18, 2010 at 11:44 AM Comments comments (0)

Killer Doll Calender COMPLETE! :D

Posted by FargoKraft on June 18, 2010 at 5:04 AM Comments comments (0)


Its done!!!


I have no idea if the quality is going to be good though....

so if possible- could someone purchase this thing and let me know?  OwO


I was given the impression that the pictures have to be bigger.. but they are already 3300x2550 and at 300 dpi!!  O_O


So!?.....yeah....


Click on picture to get linky! 



Killer Doll Calender in the works!

Posted by FargoKraft on June 16, 2010 at 9:50 PM Comments comments (0)

Cover:




January




Farts are funny...

Posted by FargoKraft on June 16, 2010 at 6:13 AM Comments comments (0)

Drew something I did recently...

Posted by FargoKraft on June 16, 2010 at 5:57 AM Comments comments (0)



I miss SC2 beta D:


Elegance, SC2 Parody

Posted by FargoKraft on May 29, 2010 at 11:38 AM Comments comments (0)


http://www.newgrounds.com/portal/view/537556



Its actually rated "M" apparently, because there's slight nudity- but its barely detailed...  but nudity is nudity I guess...

=======================

Original comments:

 

Originally this was just suppose to be a comic, but I felt I needed the sounds to completely communicate the point...


Sounds & Char copyrighted to Blizzard of course~


Yeah, I know- stop wasting time on these small quick projects and complete the big ones already!"

=====================


"Paranoid"

Posted by FargoKraft on May 25, 2010 at 9:36 AM Comments comments (0)


Artistic comments:

Clicking on several of the units over and over again in the Starcraft II beta they start to say silly thing..

 

this was one of my favorites. XD"

GOLD LEAGUE BABY!

Posted by FargoKraft on May 21, 2010 at 9:47 AM Comments comments (0)




I met a pubby I liked playing with so we teamed up together and played a bunch of matches...  It turned out we won 4 out of 5 of the preliminaries putting us in the GOLD LEAGUE!  Rank 3! 


I would love to be Platinum material!  And even more so to win some cash at a tournament!

Only time will tell!  :3


=======================

My inspiration poster art comments:


 

So my teammate and I rushed one opponent and destroyed his base. The other opponent spammed cannons inside HIS base... so in retaliation I spammed cannons IN FRONT of HIS base... and to add insult to suppression... well... I think the wall of Dark Templar speak for themselves..."

Left 4 Dead 2 Versus Tips

Posted by FargoKraft on April 27, 2010 at 6:59 AM Comments comments (0)

I've been playing a lot of REALISM VERSUS with that mutation feature coming out.
That said I've noticed a lot of interesting things!

When you're playing  a VERSUS round there are four typical categories of people you'll play with.

1)  The SLOW DUMBASSES

Survivor
These people are slow, won't support you, won't communicate, will shoot you in the back by "accident", and have no sense of the environment.  If they do they use it in really retarded ways that make it really easy to get ganked or swarmed...

The only way you can expect to get to get any points is by using them as bait and then sprinting to the saferoom on your own.  If you have a partner or someone that doesn't fit in this category you may actually depend on this person..

Infected
If the other team knows what they are doing you pretty much won't get any points.  However,  there is a possibility if you react to your DUMBASS player's moves.  If your a boomer and a hunter pounces someone you barf on them... etc...  don't LEAD ambushes.  You will die without question. 

2)  The FAST and the WRECKLESS

Survivor
These assh*les no what their doing, but sacrifice their allies without question.  They don't care about you.  All they want to do is rush to the saferoom.  The only way to work with these guys is to position yourself so special infected go for them... if they fall down pick them up and keep up.  Stay close to them, but don't get snagged by a special infected.  If you get snagged its over for you.  Your ally doesn't care.  However, every time he or she goes down and you save him or her that just means more points for the team.

Infected
They will lead with great aggression.  The best way to work with these type of people is to go along with it, but focusing on creating as much chaos as possible.  You can lead in an ambush and they are garantueed to follow because THEY WANT SOME!  So by all meas be just as aggressive and try to predict what your allies would do.  There is a system behind these quick to pull the trigger types...  which can make them predictable...  use the predictability to your advantage.

3)  The SLOW and the COORDINATED

Survivor
This group is pretty good.  They are team players and stick by your side.  Additionally, they horde all the rooms for items.  Additionally, they will probably have a mic to actually talk to you and coordinate for you.  It may be pretty fun.  However, their major disadvantage is that they are way too slow.  They stay in the same spot for too long.  Which means the round is going to be very long. 

If you even think you're going to make it to the end you better be sharp about spotting special infected.  Kill every single one rellentlessly!  The longer your team takes- the more zombies and special infected will come to dish out some damage.  Kill the special infected quickly so your team doesn't worry about it and moves in with little worries.  Be sure to motivate them and emphasize pressing forwad.  Create urgency.  The skill is there, but you have to get them to have a faster mind set. 

Infected
Set ups are KING.  Actually talk to your team and plot about how you're taking down the team.  They will listen adn it will work.  Just make sure to communicate.  Keep a cool head- time things perfectly.  Don't go rushing in. 

Rule of THUMB-
=================
Boomer goes first
Spitter reacts to position or disables
Use Chargers and Smokers to split up team members
Use Hunters and Jockeys to pick off the people in the back because no one's looking if their attention is else where (like their front)

Never be an EASY kill.  If you pounce a guy in front with a Hunter... everyone sees you-shoots you- and then you die...  you did no dmg or minimal dmg...  what a waste...
Try to get into the mind set of your opponents.  They're likely thinking the same thing you would... if not they are easier dumber or smarter than you. 

Don't be afraid to simply attack a player rather than using a disabling move.
The Charger and Hunter have really good damage.

If you want to check out how much life some one has press SELECT to view their hp.
=================

You can always be more creative, but these techniques are basic-easy and effective.

4)  The QUICK and the EFFECTIVE

Survivor
This gropu is the SLOW and the COORDINATED but FAST!  They don't need items, because they're that good.  Keep up with your team mates, stay sharp, and cover your allies.  Communicate with them always.  If something happens they need to know immediately.  This group is the kind of group in which you say "HUNTER!"  and it dies because they react that quickly.  Its fun to play with this group and its a pain to play against it. 

There's not much to say other than do everything right and enjoy your company.

Infected
If you're going against this group and you find yourself chasing after them- turn around and get out of range so you can respawn... else they are going to gain a lot of ground on you which means a lot of points.

The key objective when handling this group is to grab the guy in the back.  Rather- do everything you can to bring them back.  Use RETURNS as often as possible.  (A "return" is an area in which you can pull or knock some one off of a platform to force the team to backtrack).  Don't be afraid to stall.  If all your allies are dead and they're picking an incapicated ally up don't be a fraid to run up and attack the fallen ally.  When you attack a fallen survivor that's being picked up their pick up meter resets so who ever is picking that person up has to pick him or her up all over again.  This can buy your team a lot of time to respawn. 

In spacious areas, spread them out as much as possible.
Use heights as visual advantages (ie Boomer vommits from above)
Use bushes to hide yourself. 
You can hide subtlely behind objects.  (ie I hide behind the safehouse door after it was openned... they did not notice me, haha)

[TANKS]
This is Left 4 Dead 2, not Left 4 Dead 1.
Don't just go after an elite group flaying your arms around thinking you're going to kill everybody.  Actually plan how you're going to use the tank.  Collaborate with other special infected and use them as a smoke screen at the very least. 

Remember melee weapons can kill a TANK in TEN hits.
The TANK is clumsier in this game which means fully healed survivors can side step a tank.  Make sure any hits you dish out actually hit.

===========

I hope this has been helpful! 
~Laters...


DotA - Tiny & Free Willy

Posted by FargoKraft on April 26, 2010 at 9:44 PM Comments comments (0)



View Older Posts »

Rss_feed

Affiliated Sites

Kek Search

Custom Search

Contact Info

Email: FargoKraft@yahoo.com

(Dontations accepted via PayPal through this email too!)